/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.os;

import android.annotation.FlaggedApi;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.SystemApi;
import android.annotation.TestApi;
import android.compat.annotation.UnsupportedAppUsage;
import android.ravenwood.annotation.RavenwoodKeepWholeClass;
import android.ravenwood.annotation.RavenwoodRedirect;
import android.ravenwood.annotation.RavenwoodRedirectionClass;
import android.util.Log;
import android.util.Printer;

import java.lang.reflect.Modifier;

/**
 * A Handler allows you to send and process {@link Message} and Runnable
 * objects associated with a thread's {@link MessageQueue}.  Each Handler
 * instance is associated with a single thread and that thread's message
 * queue. When you create a new Handler it is bound to a {@link Looper}.
 * It will deliver messages and runnables to that Looper's message
 * queue and execute them on that Looper's thread.
 *
 * <p>There are two main uses for a Handler: (1) to schedule messages and
 * runnables to be executed at some point in the future; and (2) to enqueue
 * an action to be performed on a different thread than your own.
 *
 * <p>Scheduling messages is accomplished with the
 * {@link #post}, {@link #postAtTime(Runnable, long)},
 * {@link #postDelayed}, {@link #sendEmptyMessage},
 * {@link #sendMessage}, {@link #sendMessageAtTime}, and
 * {@link #sendMessageDelayed} methods.  The <em>post</em> versions allow
 * you to enqueue Runnable objects to be called by the message queue when
 * they are received; the <em>sendMessage</em> versions allow you to enqueue
 * a {@link Message} object containing a bundle of data that will be
 * processed by the Handler's {@link #handleMessage} method (requiring that
 * you implement a subclass of Handler).
 *
 * <p>When posting or sending to a Handler, you can either
 * allow the item to be processed as soon as the message queue is ready
 * to do so, or specify a delay before it gets processed or absolute time for
 * it to be processed.  The latter two allow you to implement timeouts,
 * ticks, and other timing-based behavior.
 *
 * <p>When a
 * process is created for your application, its main thread is dedicated to
 * running a message queue that takes care of managing the top-level
 * application objects (activities, broadcast receivers, etc) and any windows
 * they create.  You can create your own threads, and communicate back with
 * the main application thread through a Handler.  This is done by calling
 * the same <em>post</em> or <em>sendMessage</em> methods as before, but from
 * your new thread.  The given Runnable or Message will then be scheduled
 * in the Handler's message queue and processed when appropriate.
 *
 * <h2>Performance considerations when using {@code Handler}</h2>
 *
 * <p>Beware that the "has" and "remove" methods of {@code Handler} can be very
 * slow because these operations scan the entire queue of pending messages.
 * If the underlying {@link Looper}'s {@link MessageQueue} has many pending
 * messages, this can be expensive.
 *
 * <ul>
 * <li>Instead of removing a message or a callback to cancel a pending
 * operation, consider setting a flag to indicate cancellation and having the
 * operation check the flag before proceeding.
 * <li>Instead of checking if the queue has a message or a callback to find if
 * a pending operation has not yet occurred, consider having that operation set
 * a flag to indicate that it has begun.
 * </ul>
 *
 * See {@code java.util.concurrent} for standard concurrency primitives.
 */
@RavenwoodKeepWholeClass
@RavenwoodRedirectionClass("Handler_ravenwood")
public class Handler {
    /*
     * Set this flag to true to detect anonymous, local or member classes
     * that extend this Handler class and that are not static. These kind
     * of classes can potentially create leaks.
     */
    private static final boolean FIND_POTENTIAL_LEAKS = false;
    private static final String TAG = "Handler";
    private static Handler MAIN_THREAD_HANDLER = null;

    /**
     * Callback interface you can use when instantiating a Handler to avoid
     * having to implement your own subclass of Handler.
     */
    public interface Callback {
        /**
         * @param msg A {@link android.os.Message Message} object
         * @return True if no further handling is desired
         */
        boolean handleMessage(@NonNull Message msg);
    }

    /**
     * Subclasses must implement this to receive messages.
     */
    public void handleMessage(@NonNull Message msg) {
    }

    /**
     * Handle system messages here.
     */
    @RavenwoodRedirect(comment = "Allow ravenwood to hook message dispatches.")
    public void dispatchMessage(@NonNull Message msg) {
        dispatchMessageImpl(msg);
    }

    /**
     * Extracted to allow Ravenwood to call this method directly.
     *
     * @hide
     */
    public void dispatchMessageImpl(@NonNull Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

    /**
     * Default constructor associates this handler with the {@link Looper} for the
     * current thread.
     *
     * If this thread does not have a looper, this handler won't be able to receive messages
     * so an exception is thrown.
     *
     * @deprecated Implicitly choosing a Looper during Handler construction can lead to bugs
     *   where operations are silently lost (if the Handler is not expecting new tasks and quits),
     *   crashes (if a handler is sometimes created on a thread without a Looper active), or race
     *   conditions, where the thread a handler is associated with is not what the author
     *   anticipated. Instead, use an {@link java.util.concurrent.Executor} or specify the Looper
     *   explicitly, using {@link Looper#getMainLooper}, {@link android.view.View#getHandler}, or
     *   similar. If the implicit thread local behavior is required for compatibility, use
     *   {@code new Handler(Looper.myLooper())} to make it clear to readers.
     *
     */
    @Deprecated
    public Handler() {
        this(null, false);
    }

    /**
     * Constructor associates this handler with the {@link Looper} for the
     * current thread and takes a callback interface in which you can handle
     * messages.
     *
     * If this thread does not have a looper, this handler won't be able to receive messages
     * so an exception is thrown.
     *
     * @param callback The callback interface in which to handle messages, or null.
     *
     * @deprecated Implicitly choosing a Looper during Handler construction can lead to bugs
     *   where operations are silently lost (if the Handler is not expecting new tasks and quits),
     *   crashes (if a handler is sometimes created on a thread without a Looper active), or race
     *   conditions, where the thread a handler is associated with is not what the author
     *   anticipated. Instead, use an {@link java.util.concurrent.Executor} or specify the Looper
     *   explicitly, using {@link Looper#getMainLooper}, {@link android.view.View#getHandler}, or
     *   similar. If the implicit thread local behavior is required for compatibility, use
     *   {@code new Handler(Looper.myLooper(), callback)} to make it clear to readers.
     */
    @Deprecated
    public Handler(@Nullable Callback callback) {
        this(callback, false);
    }

    /**
     * Use the provided {@link Looper} instead of the default one.
     *
     * @param looper The looper, must not be null.
     */
    public Handler(@NonNull Looper looper) {
        this(looper, null, false);
    }

    /**
     * Use the provided {@link Looper} instead of the default one and take a callback
     * interface in which to handle messages.
     *
     * @param looper The looper, must not be null.
     * @param callback The callback interface in which to handle messages, or null.
     */
    public Handler(@NonNull Looper looper, @Nullable Callback callback) {
        this(looper, callback, false);
    }

    /**
     * Use the {@link Looper} for the current thread
     * and set whether the handler should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by {@link MessageQueue#postSyncBarrier()}.
     *
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
    public Handler(boolean async) {
        this(null, async);
    }

    /**
     * Use the {@link Looper} for the current thread with the specified callback interface
     * and set whether the handler should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by {@link MessageQueue#postSyncBarrier()}.
     *
     * @param callback The callback interface in which to handle messages, or null.
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    public Handler(@Nullable Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
        mIsShared = false;
    }

    /**
     * Use the provided {@link Looper} instead of the default one and take a callback
     * interface in which to handle messages.  Also set whether the handler
     * should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by conditions such as display vsync.
     *
     * @param looper The looper, must not be null.
     * @param callback The callback interface in which to handle messages, or null.
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    @UnsupportedAppUsage
    public Handler(@NonNull Looper looper, @Nullable Callback callback, boolean async) {
        this(looper, callback, async, /* shared= */ false);
    }

    /** @hide */
    public Handler(@NonNull Looper looper, @Nullable Callback callback, boolean async,
            boolean shared) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
        mIsShared = shared;
    }

    /**
     * Create a new Handler whose posted messages and runnables are not subject to
     * synchronization barriers such as display vsync.
     *
     * <p>Messages sent to an async handler are guaranteed to be ordered with respect to one another,
     * but not necessarily with respect to messages from other Handlers.</p>
     *
     * @see #createAsync(Looper, Callback) to create an async Handler with custom message handling.
     *
     * @param looper the Looper that the new Handler should be bound to
     * @return a new async Handler instance
     */
    @NonNull
    public static Handler createAsync(@NonNull Looper looper) {
        if (looper == null) throw new NullPointerException("looper must not be null");
        return new Handler(looper, null, true);
    }

    /**
     * Create a new Handler whose posted messages and runnables are not subject to
     * synchronization barriers such as display vsync.
     *
     * <p>Messages sent to an async handler are guaranteed to be ordered with respect to one another,
     * but not necessarily with respect to messages from other Handlers.</p>
     *
     * @see #createAsync(Looper) to create an async Handler without custom message handling.
     *
     * @param looper the Looper that the new Handler should be bound to
     * @return a new async Handler instance
     */
    @NonNull
    public static Handler createAsync(@NonNull Looper looper, @NonNull Callback callback) {
        if (looper == null) throw new NullPointerException("looper must not be null");
        if (callback == null) throw new NullPointerException("callback must not be null");
        return new Handler(looper, callback, true);
    }

    /**
     * Create a new Handler with all reference fields explicitly provided. This is intended to be
     * used for creating a Handler sentinel object.
     */
    private Handler(Looper looper, MessageQueue queue, Callback callback) {
        mLooper = looper;
        mQueue = queue;
        mCallback = callback;
        mAsynchronous = false;
        mIsShared = false;
    }

    /** @hide */
    static Handler createSentinelHandler() {
        return new Handler(null, null, null);
    }

    /** @hide */
    @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
    @NonNull
    public static Handler getMain() {
        if (MAIN_THREAD_HANDLER == null) {
            MAIN_THREAD_HANDLER = new Handler(Looper.getMainLooper());
        }
        return MAIN_THREAD_HANDLER;
    }

    /** @hide */
    @NonNull
    public static Handler mainIfNull(@Nullable Handler handler) {
        return handler == null ? getMain() : handler;
    }

    /** @hide */
    @NonNull
    public String getTraceName(@NonNull Message message) {
        if (message.callback instanceof TraceNameSupplier) {
            return ((TraceNameSupplier) message.callback).getTraceName();
        }

        final StringBuilder sb = new StringBuilder();
        sb.append(getClass().getName()).append(": ");
        if (message.callback != null) {
            sb.append(message.callback.getClass().getName());
        } else {
            sb.append("#").append(message.what);
        }
        return sb.toString();
    }

    /**
     * Returns a string representing the name of the specified message.
     * The default implementation will either return the class name of the
     * message callback if any, or the hexadecimal representation of the
     * message "what" field.
     *
     * @param message The message whose name is being queried
     */
    @NonNull
    public String getMessageName(@NonNull Message message) {
        if (message.callback != null) {
            return message.callback.getClass().getName();
        }
        return "0x" + Integer.toHexString(message.what);
    }

    /**
     * Returns a new {@link android.os.Message Message} from the global message pool. More efficient than
     * creating and allocating new instances. The retrieved message has its handler set to this instance (Message.target == this).
     *  If you don't want that facility, just call Message.obtain() instead.
     */
    @NonNull
    public final Message obtainMessage()
    {
        return Message.obtain(this);
    }

    /**
     * Same as {@link #obtainMessage()}, except that it also sets the what member of the returned Message.
     *
     * @param what Value to assign to the returned Message.what field.
     * @return A Message from the global message pool.
     */
    @NonNull
    public final Message obtainMessage(int what)
    {
        return Message.obtain(this, what);
    }

    /**
     *
     * Same as {@link #obtainMessage()}, except that it also sets the what and obj members
     * of the returned Message.
     *
     * @param what Value to assign to the returned Message.what field.
     * @param obj Value to assign to the returned Message.obj field.
     * @return A Message from the global message pool.
     */
    @NonNull
    public final Message obtainMessage(int what, @Nullable Object obj) {
        return Message.obtain(this, what, obj);
    }

    /**
     *
     * Same as {@link #obtainMessage()}, except that it also sets the what, arg1 and arg2 members of the returned
     * Message.
     * @param what Value to assign to the returned Message.what field.
     * @param arg1 Value to assign to the returned Message.arg1 field.
     * @param arg2 Value to assign to the returned Message.arg2 field.
     * @return A Message from the global message pool.
     */
    @NonNull
    public final Message obtainMessage(int what, int arg1, int arg2)
    {
        return Message.obtain(this, what, arg1, arg2);
    }

    /**
     *
     * Same as {@link #obtainMessage()}, except that it also sets the what, obj, arg1,and arg2 values on the
     * returned Message.
     * @param what Value to assign to the returned Message.what field.
     * @param arg1 Value to assign to the returned Message.arg1 field.
     * @param arg2 Value to assign to the returned Message.arg2 field.
     * @param obj Value to assign to the returned Message.obj field.
     * @return A Message from the global message pool.
     */
    @NonNull
    public final Message obtainMessage(int what, int arg1, int arg2, @Nullable Object obj) {
        return Message.obtain(this, what, arg1, arg2, obj);
    }

    /**
     * Causes the Runnable r to be added to the message queue.
     * The runnable will be run on the thread to which this handler is
     * attached.
     *
     * @param r The Runnable that will be executed.
     *
     * @return Returns true if the Runnable was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean post(@NonNull Runnable r) {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }

    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * at a specific time given by <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     * The runnable will be run on the thread to which this handler is attached.
     *
     * @param r The Runnable that will be executed.
     * @param uptimeMillis The absolute time at which the callback should run,
     *         using the {@link android.os.SystemClock#uptimeMillis} time-base.
     *
     * @return Returns true if the Runnable was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean postAtTime(@NonNull Runnable r, long uptimeMillis) {
        return sendMessageAtTime(getPostMessage(r), uptimeMillis);
    }

    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * at a specific time given by <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     * The runnable will be run on the thread to which this handler is attached.
     *
     * @param r The Runnable that will be executed.
     * @param token An instance which can be used to cancel {@code r} via
     *         {@link #removeCallbacksAndMessages}.
     * @param uptimeMillis The absolute time at which the callback should run,
     *         using the {@link android.os.SystemClock#uptimeMillis} time-base.
     *
     * @return Returns true if the Runnable was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     *
     * @see android.os.SystemClock#uptimeMillis
     */
    public final boolean postAtTime(
            @NonNull Runnable r, @Nullable Object token, long uptimeMillis) {
        return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
    }

    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * after the specified amount of time elapses.
     * The runnable will be run on the thread to which this handler
     * is attached.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     *
     * @param r The Runnable that will be executed.
     * @param delayMillis The delay (in milliseconds) until the Runnable
     *        will be executed.
     *
     * @return Returns true if the Runnable was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed --
     *         if the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean postDelayed(@NonNull Runnable r, long delayMillis) {
        return sendMessageDelayed(getPostMessage(r), delayMillis);
    }

    /** @hide */
    public final boolean postDelayed(Runnable r, int what, long delayMillis) {
        return sendMessageDelayed(getPostMessage(r).setWhat(what), delayMillis);
    }

    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * after the specified amount of time elapses.
     * The runnable will be run on the thread to which this handler
     * is attached.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     *
     * @param r The Runnable that will be executed.
     * @param token An instance which can be used to cancel {@code r} via
     *         {@link #removeCallbacksAndMessages}.
     * @param delayMillis The delay (in milliseconds) until the Runnable
     *        will be executed.
     *
     * @return Returns true if the Runnable was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed --
     *         if the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean postDelayed(
            @NonNull Runnable r, @Nullable Object token, long delayMillis) {
        return sendMessageDelayed(getPostMessage(r, token), delayMillis);
    }

    /**
     * Posts a message to an object that implements Runnable.
     * Causes the Runnable r to executed on the next iteration through the
     * message queue. The runnable will be run on the thread to which this
     * handler is attached.
     * <b>This method is only for use in very special circumstances -- it
     * can easily starve the message queue, cause ordering problems, or have
     * other unexpected side-effects.</b>
     *
     * @param r The Runnable that will be executed.
     *
     * @return Returns true if the message was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean postAtFrontOfQueue(@NonNull Runnable r) {
        return sendMessageAtFrontOfQueue(getPostMessage(r));
    }

    /**
     * Runs the specified task synchronously.
     * <p>
     * If the current thread is the same as the handler thread, then the runnable
     * runs immediately without being enqueued.  Otherwise, posts the runnable
     * to the handler and waits for it to complete before returning.
     * </p><p>
     * This method is dangerous!  Improper use can result in deadlocks.
     * Never call this method while any locks are held or use it in a
     * possibly re-entrant manner.
     * </p><p>
     * This method is occasionally useful in situations where a background thread
     * must synchronously await completion of a task that must run on the
     * handler's thread.  However, this problem is often a symptom of bad design.
     * Consider improving the design (if possible) before resorting to this method.
     * </p><p>
     * One example of where you might want to use this method is when you just
     * set up a Handler thread and need to perform some initialization steps on
     * it before continuing execution.
     * </p><p>
     * If timeout occurs then this method returns <code>false</code> but the runnable
     * will remain posted on the handler and may already be in progress or
     * complete at a later time.
     * </p><p>
     * When using this method, be sure to use {@link Looper#quitSafely} when
     * quitting the looper.  Otherwise {@link #runWithScissors} may hang indefinitely.
     * (TODO: We should fix this by making MessageQueue aware of blocking runnables.)
     * </p>
     *
     * @param r The Runnable that will be executed synchronously.
     * @param timeout The timeout in milliseconds, or 0 to wait indefinitely.
     *
     * @return Returns true if the Runnable was successfully executed.
     *         Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     *
     * @hide This method is prone to abuse and should probably not be in the API.
     * If we ever do make it part of the API, we might want to rename it to something
     * less funny like runUnsafe().
     */
    public final boolean runWithScissors(@NonNull Runnable r, long timeout) {
        if (r == null) {
            throw new IllegalArgumentException("runnable must not be null");
        }
        if (timeout < 0) {
            throw new IllegalArgumentException("timeout must be non-negative");
        }

        if (Looper.myLooper() == mLooper) {
            r.run();
            return true;
        }

        BlockingRunnable br = new BlockingRunnable(r);
        return br.postAndWait(this, timeout);
    }

    /**
     * Remove any pending posts of Runnable r that are in the message queue.
     *
     * <p>This operation is worst case O(n) in the number of messages in the queue, and should be
     * avoided. Instead consider another mechanism outside of the queue to cancel a pending
     * operation. For instance, maintain a flag to indicate whether the operation should be
     * performed differently or not at all once it is dispatched.
     */
    public final void removeCallbacks(@NonNull Runnable r) {
        mQueue.removeMessages(this, r, null);
    }

    /**
     * Remove any pending posts of Runnable <var>r</var> with Object
     * <var>token</var> that are in the message queue.  If <var>token</var> is null,
     * all callbacks will be removed.
     *
     * <p>This operation is worst case O(n) in the number of messages in the queue, and should be
     * avoided. Instead consider another mechanism outside of the queue to cancel a pending
     * operation. For instance, maintain a flag to indicate whether the operation should be
     * performed differently or not at all once it is dispatched.
     */
    public final void removeCallbacks(@NonNull Runnable r, @Nullable Object token) {
        mQueue.removeMessages(this, r, token);
    }

    /**
     * Pushes a message onto the end of the message queue after all pending messages
     * before the current time. It will be received in {@link #handleMessage},
     * in the thread attached to this handler.
     *
     * @return Returns true if the message was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendMessage(@NonNull Message msg) {
        return sendMessageDelayed(msg, 0);
    }

    /**
     * Sends a Message containing only the what value.
     *
     * @return Returns true if the message was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendEmptyMessage(int what)
    {
        return sendEmptyMessageDelayed(what, 0);
    }

    /**
     * Sends a Message containing only the what value, to be delivered
     * after the specified amount of time elapses.
     * @see #sendMessageDelayed(android.os.Message, long)
     *
     * @return Returns true if the message was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageDelayed(msg, delayMillis);
    }

    /**
     * Sends a Message containing only the what value, to be delivered
     * at a specific time.
     * @see #sendMessageAtTime(android.os.Message, long)
     *
     * @return Returns true if the message was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */

    public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageAtTime(msg, uptimeMillis);
    }

    /**
     * Enqueue a message into the message queue after all pending messages
     * before (current time + delayMillis). You will receive it in
     * {@link #handleMessage}, in the thread attached to this handler.
     *
     * @return Returns true if the message was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }

    /**
     * Enqueue a message into the message queue after all pending messages
     * before the absolute time (in milliseconds) <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     * You will receive it in {@link #handleMessage}, in the thread attached
     * to this handler.
     *
     * @param uptimeMillis The absolute time at which the message should be
     *         delivered, using the
     *         {@link android.os.SystemClock#uptimeMillis} time-base.
     *
     * @return Returns true if the message was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

    /**
     * Enqueue a message at the front of the message queue, to be processed on
     * the next iteration of the message loop.  You will receive it in
     * {@link #handleMessage}, in the thread attached to this handler.
     * <b>This method is only for use in very special circumstances -- it
     * can easily starve the message queue, cause ordering problems, or have
     * other unexpected side-effects.</b>
     *
     * @return Returns true if the message was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendMessageAtFrontOfQueue(@NonNull Message msg) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtFrontOfQueue() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, 0);
    }

    /**
     * Executes the message synchronously if called on the same thread this handler corresponds to,
     * or {@link #sendMessage pushes it to the queue} otherwise
     *
     * @return Returns true if the message was successfully ran or placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     * @hide
     */
    public final boolean executeOrSendMessage(@NonNull Message msg) {
        if (mLooper == Looper.myLooper()) {
            dispatchMessage(msg);
            return true;
        }
        return sendMessage(msg);
    }

    @RavenwoodRedirect(comment = "Allow ravenwood to hook message enqueues.")
    private static void onBeforeEnqueue(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {}

    private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {
        msg.target = this;
        msg.workSourceUid = ThreadLocalWorkSource.getUid();

        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        onBeforeEnqueue(queue, msg, uptimeMillis);
        return queue.enqueueMessage(msg, uptimeMillis);
    }

    private Object disallowNullArgumentIfShared(@Nullable Object arg) {
        if (mIsShared && arg == null) {
            throw new IllegalArgumentException("Null argument disallowed for shared handler."
                    + " Consider creating your own Handler instance.");
        }
        return arg;
    }

    /**
     * Remove any pending posts of messages with code 'what' that are in the
     * message queue.
     *
     * Note that `Message#what` is 0 unless otherwise set.
     * When calling `postMessage(Runnable)` or `postAtTime(Runnable, long)`,
     * the `Runnable` is internally wrapped with a `Message` whose `what` is 0.
     * Calling `removeMessages(0)` will remove all messages without a `what`,
     * including posted `Runnable`s.
     *
     * <p>This operation is worst case O(n) in the number of messages in the queue, and should be
     * avoided. Instead consider another mechanism outside of the queue to cancel a pending
     * operation. For instance, maintain a flag to indicate whether the operation should be
     * performed differently or not at all once it is dispatched.
     */
    public final void removeMessages(int what) {
        mQueue.removeMessages(this, what, null);
    }

    /**
     * Remove any pending posts of messages with code 'what' and whose obj is
     * 'object' that are in the message queue.  If <var>object</var> is null,
     * all messages will be removed.
     *
     * <p>This operation is worst case O(n) in the number of messages in the queue, and should be
     * avoided. Instead consider another mechanism outside of the queue to cancel a pending
     * operation. For instance, maintain a flag to indicate whether the operation should be
     * performed differently or not at all once it is dispatched.
     */
    public final void removeMessages(int what, @Nullable Object object) {
        mQueue.removeMessages(this, what, disallowNullArgumentIfShared(object));
    }

    /**
     * WARNING: This API is dangerous because if the implementation
     * of equals() is broken, it would delete unrelated events. For example,
     * if object.equals() always returns true, it'd remove all messages.
     *
     * For this reason, never expose this API to non-platform code. i.e.
     * this shouldn't be exposed to SystemApi.PRIVILEGED_APPS.
     *
     * Remove any pending posts of messages with code 'what' and whose obj is
     * 'object' that are in the message queue.  If <var>object</var> is null,
     * all messages will be removed.
     *
     * <p>Similar to {@link #removeMessages(int, Object)} but uses object equality
     * ({@link Object#equals(Object)}) instead of reference equality (==) in
     * determining whether object is the message's obj'.
     *
     *@hide
     */
    @SystemApi(client = SystemApi.Client.MODULE_LIBRARIES)
    @TestApi
    @FlaggedApi(android.os.Flags.FLAG_MAINLINE_VCN_PLATFORM_API)
    public final void removeEqualMessages(int what, @Nullable Object object) {
        mQueue.removeEqualMessages(this, what, disallowNullArgumentIfShared(object));
    }

    /**
     * Remove any pending posts of callbacks and sent messages whose
     * <var>obj</var> is <var>token</var>.  If <var>token</var> is null,
     * all callbacks and messages will be removed.
     */
    public final void removeCallbacksAndMessages(@Nullable Object token) {
        mQueue.removeCallbacksAndMessages(this, disallowNullArgumentIfShared(token));
    }

    /**
     * WARNING: This API is dangerous because if the implementation
     * of equals() is broken, it would delete unrelated events. For example,
     * if object.equals() always returns true, it'd remove all messages.
     *
     * For this reason, never expose this API to non-platform code. i.e.
     * this shouldn't be exposed to SystemApi.PRIVILEGED_APPS.
     *
     * Remove any pending posts of callbacks and sent messages whose
     * <var>obj</var> is <var>token</var>.  If <var>token</var> is null,
     * all callbacks and messages will be removed.
     *
     * <p>Similar to {@link #removeCallbacksAndMessages(Object)} but uses object
     * equality ({@link Object#equals(Object)}) instead of reference equality (==) in
     * determining whether object is the message's obj'.
     *
     *@hide
     */
    @SystemApi(client = SystemApi.Client.MODULE_LIBRARIES)
    @TestApi
    @FlaggedApi(android.os.Flags.FLAG_MAINLINE_VCN_PLATFORM_API)
    public final void removeCallbacksAndEqualMessages(@Nullable Object token) {
        mQueue.removeCallbacksAndEqualMessages(this, disallowNullArgumentIfShared(token));
    }
    /**
     * Check if there are any pending posts of messages with code 'what' in
     * the message queue.
     *
     * <p>This operation is worst case O(n) in the number of messages in the queue, and should be
     * avoided. Instead consider another mechanism outside of the queue to track if messages were
     * enqueued and dispatched. For instance, maintain a counter, incrementing it when enqueuing a
     * message and decrementing it when handling a message.
     */
    public final boolean hasMessages(int what) {
        return mQueue.hasMessages(this, what, null);
    }

    /**
     * Return whether there are any messages or callbacks currently scheduled on this handler.
     *
     * <p>This operation is worst case O(n) in the number of messages in the queue, and should be
     * avoided. Instead consider another mechanism outside of the queue to track if messages were
     * enqueued and dispatched. For instance, maintain a counter, incrementing it when enqueuing a
     * message and decrementing it when handling a message.
     *
     * @hide
     */
    @SystemApi(client = SystemApi.Client.MODULE_LIBRARIES)
    @TestApi
    @FlaggedApi(android.os.Flags.FLAG_MAINLINE_VCN_PLATFORM_API)
    public final boolean hasMessagesOrCallbacks() {
        return mQueue.hasMessages(this);
    }

    /**
     * Check if there are any pending posts of messages with code 'what' and
     * whose obj is 'object' in the message queue.
     *
     * <p>This operation is worst case O(n) in the number of messages in the queue, and should be
     * avoided. Instead consider another mechanism outside of the queue to track if messages were
     * enqueued and dispatched. For instance, maintain a counter, incrementing it when enqueuing a
     * message and decrementing it when handling a message.
     */
    public final boolean hasMessages(int what, @Nullable Object object) {
        return mQueue.hasMessages(this, what, object);
    }

    /**
     * Check if there are any pending posts of messages with code 'what' and
     * whose obj is 'object' in the message queue.
     *
     * <p>This operation is worst case O(n) in the number of messages in the queue, and should be
     * avoided. Instead consider another mechanism outside of the queue to track if messages were
     * enqueued and dispatched. For instance, maintain a counter, incrementing it when enqueuing a
     * message and decrementing it when handling a message.
     *
     *@hide
     */
    public final boolean hasEqualMessages(int what, @Nullable Object object) {
        return mQueue.hasEqualMessages(this, what, object);
    }

    /**
     * Check if there are any pending posts of messages with callback r in
     * the message queue.
     *
     * <p>This operation is worst case O(n) in the number of messages in the queue, and should be
     * avoided. Instead consider another mechanism outside of the queue to track if messages were
     * enqueued and dispatched. For instance, maintain a counter, incrementing it when enqueuing a
     * message and decrementing it when handling a message.
     */
    public final boolean hasCallbacks(@NonNull Runnable r) {
        return mQueue.hasMessages(this, r, null);
    }

    // if we can get rid of this method, the handler need not remember its loop
    // we could instead export a getMessageQueue() method...
    @NonNull
    public final Looper getLooper() {
        return mLooper;
    }

    public final void dump(@NonNull Printer pw, @NonNull String prefix) {
        pw.println(prefix + this + " @ " + SystemClock.uptimeMillis());
        if (mLooper == null) {
            pw.println(prefix + "looper uninitialized");
        } else {
            mLooper.dump(pw, prefix + "  ");
        }
    }

    /**
     * @hide
     */
    public final void dumpMine(@NonNull Printer pw, @NonNull String prefix) {
        pw.println(prefix + this + " @ " + SystemClock.uptimeMillis());
        if (mLooper == null) {
            pw.println(prefix + "looper uninitialized");
        } else {
            mLooper.dump(pw, prefix + "  ", this);
        }
    }

    @Override
    public String toString() {
        return "Handler (" + getClass().getName() + ") {"
        + Integer.toHexString(System.identityHashCode(this))
        + "}";
    }

    @UnsupportedAppUsage
    final IMessenger getIMessenger() {
        synchronized (mQueue) {
            if (mMessenger != null) {
                return mMessenger;
            }
            mMessenger = new MessengerImpl();
            return mMessenger;
        }
    }

    private final class MessengerImpl extends IMessenger.Stub {
        public void send(Message msg) {
            msg.sendingUid = Binder.getCallingUid();
            Handler.this.sendMessage(msg);
        }
    }

    private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
    }

    @UnsupportedAppUsage
    private static Message getPostMessage(Runnable r, Object token) {
        Message m = Message.obtain();
        m.obj = token;
        m.callback = r;
        return m;
    }

    private static void handleCallback(Message message) {
        message.callback.run();
    }

    @UnsupportedAppUsage
    final Looper mLooper;
    final MessageQueue mQueue;
    @UnsupportedAppUsage
    final Callback mCallback;
    final boolean mAsynchronous;
    @UnsupportedAppUsage
    IMessenger mMessenger;

    /** If it's a shared handler, we disallow certain dangeraous operations. */
    private final boolean mIsShared;

    private static final class BlockingRunnable implements Runnable {
        private final Runnable mTask;
        private boolean mDone;

        public BlockingRunnable(Runnable task) {
            mTask = task;
        }

        @Override
        public void run() {
            try {
                mTask.run();
            } finally {
                synchronized (this) {
                    mDone = true;
                    notifyAll();
                }
            }
        }

        public boolean postAndWait(Handler handler, long timeout) {
            if (!handler.post(this)) {
                return false;
            }

            synchronized (this) {
                if (timeout > 0) {
                    final long expirationTime = SystemClock.uptimeMillis() + timeout;
                    while (!mDone) {
                        long delay = expirationTime - SystemClock.uptimeMillis();
                        if (delay <= 0) {
                            return false; // timeout
                        }
                        try {
                            wait(delay);
                        } catch (InterruptedException ex) {
                        }
                    }
                } else {
                    while (!mDone) {
                        try {
                            wait();
                        } catch (InterruptedException ex) {
                        }
                    }
                }
            }
            return true;
        }
    }
}
